The following creature uses rules from the Horror section of the True20 Companion
Marakhu'ZegonType: 13th Level Aberration (Augmented, Aquatic)
Size: Medium
Speed: Swim 30 ft.
Abilities: Str +4, Dex +1, Con +5, Int +3, Wis +3, Cha -4
Skills: Concentration 4 (+15), Intimidation 15 (+15), Knowledge (history) 10 (+13), Knowledge (supernatural) 10 (+13), Notice 15 (+18), Research 15 (+18), Ride () 7 (+8), Swim 4 (+16)
Feats: Iron Will, Power (4), Power (4)B
Traits: Crushing Mind, Powers (rank 16, Wis, Difficulty 19; Blink +19, Dominate +19, Heart Shaping +19, Mind Reading +19, Mind Shaping +19, Mind Touch +19, Scrying +19, Summon Outsider +19), Persistent Wound, Regenerate +2
Combat: Attack +10 (+9 base, +1 Dex), Damage +7 (tentacles) or +6 plus persistent wound (tongue rasp), Defense: Dodge/Parry +10/+13 (+9 base, +1 Dex/+4 Str), Initiative +1
Saves: Toughness +7 (+5 Con, +2 natural), Fortitude +9 (+4 base, +5 Con), Reflex +5 (+4 base, +1 Dex), Will +13 (+8 base, +3 Wis, +2 Iron Will)
Sanity: Terror +13, Difficulty 28
Crushing Mind: A Marakhu'Zegon's mind wields raw and unbridled psychic force which it can use to crush other's mental defenses. It gets a +5 bonus to mental grapple checks, a +5 bonus to mental grapple damage and a +2 bonus to its Mind Touch save Difficulty.
Persistent Wound: Creatures damaged by a Marakhu'Zegon’s tongue rasp suffer an additional +1 bleeding damage each round until a successful Difficulty 20 Medicine check or a Cure power is used on them. The save Difficulty is Strength based.
Regeneration: A Marakhu'Zegon gains an extra recovery check with a +2 bonus. Damage from fire and acid cannot be healed in this way.
Skills: A Marakhu'Zegon has a +4 racial bonus to Intimidate checks and +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. It also has a +8 racial bonus on all Concentration checks.
Marakhu'Zegonappears similar to a giant tentacled trilobite with a set of seven eye spots circling around their head and a pair of needle-toothed jaws, from which a long tonge possessing hundreds of tiny razor-sharp bone rasps.
Some scholars say that all life began in the sea. The worlds oceans were the first place to support life, but these same scholars maintain that intelligent life first developed on land. On this second account those scholars are wrong. The Marakhu'Zegon are an ancient race that evolved in the deepest parts of the ocean. There they have erected temples made of carefully cultivated deep-sea coral which they dedicate to their bizzare and unforgiving chthonic gods.
Marakhu'Zegon make sacrifices to the dark deities they follow by making pilgrimages towards the surface and sinking ships by controlling the minds of the captain and causing them to ram their ship into jagged rocks jutting up near the surface from the ocean floor.
The Marakhu'Zegon believe that if they are devout, their gods will send a great flood that will submerge the entire surface world, giving their chosen people, the Marakhu'Zegon dominion over it.
Marakhu'Zegon are powerful psionics and use their ability to probe and alter minds to study and research other intelligent races.
Coppyright 2006, Matthew E. Kaiser
Art copyright 2006, William Dodds